Multimedia and Technology Training At the UC Berkeley Graduate School of Journalism
Now's the time to make decisions about exactly what information is going into video, audio, still photos, graphics and text. For this you need to refine your rough storyboards, figuring out what's changed from your original vision of the story, and mapping out what you media have and what should appear on each page. Here are some general guidelines about using the different media:
Video -- Keep videos short -- three or four minutes, tops, and preferably around 1 or 2 minutes. Keep talking heads to a minimum -- a few seconds -- and then switch to "B-roll" (any shots other than the on-camera interview of your main subject - such as action of the subject while he or she is working or playing or whatever the individual is doing when not being interviewed by you, as well as the environment that person moves around in, whether micro -- office -- or macro -- city or country). Usually, the video screen isn't large enough and the frame rate isn't high enough on the Web to capture the nuances of emotion that make some talking-head interviews on television compelling (think "60 Minutes" and Barbara Walters' interviews). Make sure the B-roll is specific to what's being addressed in the interview. This is different from television. For example, if you're doing a story about a research discovery for television, anything that lights up or moves, whether it's directly related to the research or not, is fair game. However, for the Web, the video should act more like the content of a still photo in a newspaper -- the visual specifically illustrates an aspect of the story. And action shots with a lot of movement usually display poorly on the Web, with its low frame rate.
Audio -- It's got to be high-quality. Unless it's the long-lost and only recording of the Abominable Snowman, there's no excuse for poor audio. (An exception is really old recordings, but then those have to be scratchy and tinny, by definition.) Don't be afraid to use subtitles with the audio if necessary (see Oscar's Story in Joe Weiss' Touching Hearts series for an example) to get the point across and you have no other options. Subtitles also can be used to reinforce an important point. Unless it's pertinent to the story, avoid using music as a background.
Still photos -- The Web is a VISUAL medium, so be sure to include photos. Use them to replace 1,000 words, not as accessories to words. If used together, text and photos should complement each other visually, as well as in their content. Don't be afraid to use Photoshop to put text directly on your photos, either. Photos can be used two ways -- individually, to set a mood or introduce a story or section of a story; and sequentially, to tell a story via a "slide show".
Graphics -- Make them interactive and/or animated (with Flash). Used with GIS (geographic information systems), you can let readers personalize the story by selecting a geographic area (such as their neighborhood) and getting information related to it. Don't be afraid to use graphics as the centerpiece of a story or part of a story, and, in that case, make the text secondary. Most crime reporting as it exists now and much of international reporting, for example, can be presented as graphics with text blocks.
Text -- For headlines, captions, with photos in a pas de deux, for history, and for first-person descriptions. Watch out, print folks -- this is your comfort zone, the medium you fall back on when you can't think of anything else to do. If you've got a page that has a lot of text, ask a graphic designer or a photographer or a videographer for ideas for another approach. This is not to say that some stories shouldn't be text -- op-eds, many political stories, analyses, and short updates work best in text. But this is a multimedia story you're doing. Text is what's left when you've put as much information as possible into every other medium.
Here are examples from the Dancing Rocks story of how the media choices and layout change from the early rough storyboards to the more refined storyboards (as well as some notes on how things were further refined in the finished product):
Rough | Page | Refined |
| Background photo of Messina and sliding rock in Racetrack Playa, with headline and four links to inside pages. | Home page | The concept for this page didn't change much. I decided to downplay the navigation elements because a navigation bar would have detracted from the intriguing photo. Embedding the nav elements in the trail instead also echoes the search of the scientist. |
| Research history and application in text, how Messina did her research in video, and a competing theory in text and photos, if available. | Research | This page changed from the rough storyboard because I wanted to add a simple interactive quiz to a page dense with scientific information. This page has the most text, and the most video. "Quest" was dropped in the final version in favor of "Puzzle", and the page was dominated by the question: What moves the rocks? |
| History in text, map placing it in Death Valley, and photos of playa, perhaps park rangers on patrol. | Playa | I wanted to have the user go through a linear storytelling experience within this page, by clicking on the photos and having the main photo and text change with each thumbnail photo selected. But this proved too daunting with the Web editing software I was using, so I ended up going with something that was organized more like the rough storyboard, with some photo/text links embedded as blocks in the large aerial photograph. |
| Pick up graphic from Messina's Web site and use text blocks to explain in more detail than research page how rocks move. Maybe highlight a couple of rocks to show trails -- photos, graphics from Messina's Web site. | Rocks on the Move | The basic concept remained the same between the rough and detailed storyboard, except that I took video that simulated a rock's movement along its trail, and decided to include it on the page. As the page came together, it seemed that it would be less cluttered if the video were linked from within the main graphic/aerial photo. And separate photos of rocks with links to their trails worked well below the text. This page also presented the opportunity to be a little more poetic than scientific in the writing style. |
| Messina background in text, why she does what she does in video, day-in-the-life-of-a-high-tech geologist in photos grabbed from video and text captions. | Profile | The "high-tech rockhound" was altered to "for the love of rocks," since that seemed a more accurate frame for Dr. Messina's motivation. As with the "Racetrack Playa" page, my plan in the refined storyboard to try doing a linear story here with clickable thumbnail photos proved impractical, so I decided to go with a narrated still-photo (mostly) essay in QuickTime. I also embedded in a large photo text with some additional biographical information. |
In print, you generally write the story and then find or assign photos to illustrate or augment the text. In television, you pick out the best visuals, write a script, then begin adjusting each until they work together.
In multimedia, the best approach is to put together your refined storyboard first, and then:
View the Dancing Rocks site.
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