Multimedia and Technology Training At the UC Berkeley Graduate School of Journalism
Save as PDF | Print | About
At first appearance, the Flash environment looks to be a cross between Photoshop and Premiere. You will see a timeline at the top of your screen, and there is a white "Stage" area in the middle where the work is displayed. While Flash may appear similar to both programs, it is a mistake to think that Flash works like either of the previous two programs mentioned.
The biggest difference is that Flash is a "frame-based" program, so the timeline does not represent actual time, rather each square represents an individual frame that can be manipulated. Flash originally began as an animation program, but has evolved to support displaying interactive graphics and rich media in the form of audio, video, graphics and text.

The timeline is a very unique convention in Flash. Working in the timeline can be tricky to a first-time user. Taking a moment to understand how the timeline works will save a lot of trouble in the long run.
Selecting (highlighting) frames on the timeline is tricky. You can click and drag to highlight frames, but once frames are highlighted, you are forced to drag them on the second click. You can de-select them by clicking elsewhere if you want to redo your selection. The easiest way for first-time users to highlight frames is to hold the shift key and click all the frames you want to select.

It's best to think of the Library as a bin that holds all of your media. Anything you import into Flash will automatically be displayed in the Library. You can click and drag things out of the Library and onto the Stage.
Later, we'll talk about symbols, which are master copies of special containers. They also show up in the Library for easy access.

One of the staples of the Flash program is the property inspector. This panel is contextual, which means the options on this window pane will change depending on what you last clicked on.
For example: To see properties for the timeline, click on the timeline. To see and adjust the properties of an object on the Stage, click on that object and the properties inspector window will change to reflect the settings related to that clicked object.
Comments? Contact us | ©2007-2008 The Regents of the University of California.
Post a comment
Login to post a comment.